


Do I have to CONVERT all my textures to ACEScg in NUKE before bringing into MAYA or do I NOT CONVERT because the rendering will be done in linear sRGB EXR anyways so it won’t matter. This topic has come up in other posts for similar render engines like Redshift and Octane but the “solution” is really just to use a LUT in the VFB after rendering. I have gained great insight through Christophe Brejon’s posts and online book but I’m still wrapping my head around the whole thing.įirst off, I use Vray but it DOES NOT allow rendering in actual ACEScg as far as I know. I understand WHY I would want to use it but the technical part is getting me in a couple areas. The script is still free, so be sure to check out the Free Substance Painter to Arnold 5 for Maya tool here.Hi all, I’m a student currently and am trying to understand exactly how to use ACES for my color space in CG. “If it’s a FBX file in Substance then it will export texture with the shader name”. object_shaderGroup_Diffuse(shader channel).” teddude75 says. You must have the following naming format.

“This is set up the same way as the older version. The update made it work with Maya 2018 and Arnold 5 presets. Recently the script got an update from a Highend3D user, teddude75. It also supports multiple materials and UDIM work flow. That was a tool that could load textures and material parameters from Substance Painter right in Maya. Thanks to Mostafa Samir, the process became somewhat automated with his Substance Painter Importer script for Maya. You could easily be left with adding hundred of texture nodes. If you work with both Substance Painter and Maya, you know what an effort it can be to bring in all the materials and corresponding maps into a Maya shading network with Arnold 5. Mostafa Samir’s Free Substance Painter to Maya Script Gets an Update For Arnold 5
